![]() Sometimes you can block an attack without blocking, and sometimes you can block an attack while attacking. You don't always have to have a bright blue shield reticle to block. Improve your chances of blocking an attack by hovering your mouse reticle over the opponents' weapon while holding block before they release their attack. This icon will be brighter if a block is more likely, and darker if a block is less likely. When blocking, your mouse reticle changes to a shield icon. But there's an easier way to recognize the likelihood of failure/success with a block than with an attack. It takes some time to get comfortable with this. Even if your crosshair started a swing directly on your opponent's head, this doesn't ensure that the hit will land, sometimes you have to aim off center of where you want to hit so that the physical weapon will actually move the way you want it to. ![]() There seems to be a bit of randomness with some weapons, especially when throwing. ![]() You have to pay attention to the actual weapon and shield models to land your swings more effectively. ![]() The combat system is physics based, so despite there being neat UI elements showing you which direction you chose to attack from and whether or not you are guarding, these are not guarantees that you will land your strike or safely block an attack. ![]()
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